// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

import {sdkUtils} from "./utils";

const {ccclass, property} = cc._decorator;

@ccclass
export default class NewClass extends cc.Component {

  @property(cc.Label)
  label: cc.Label = null;

  @property
  text: string = 'hello';

  // LIFE-CYCLE CALLBACKS:

  async onLoad() {
    window['Game'] = {};
    cc.director.setDisplayStats(false);
    cc.game.setFrameRate(30);
    await sdkUtils.init();
  }

  start() {
    cc.director.loadScene("GameScene");
  }

  // update (dt) {}
}
